Fixes

Graveyard Keeper 2 Trapped After Soldiers Spawn or Building a Crypt

Two launch traps with the same shape: you complete an action — a battle spawns soldiers, or you finish a crypt — and the Keeper cannot move. Both are named in the 1.010 changelog.

Last verified: 2026-10-28 · official Steam changelogs 1.005–1.010 (Lazy Bear Games / tinyBuild).

The two triggers that are officially fixed

  • After soldiers spawn — 1.010: “Fixed being trapped after soldiers spawn.”
  • After building a crypt — 1.010: “Fixed being trapped after building a crypt.”

What the changelog says

Both lines sit in the “Softlocks & getting stuck” section of Changelog 1.010 (13 October 2026). They are listed as fixed, not as workarounds — so on the current build neither trigger should lock you anymore.

What to do if it happens on an older build

  1. Check the build number in the main menu — both fixes shipped in 1.010.
  2. Update the game. These are completion-time softlocks, so the next battle or crypt build after updating is the real test.
  3. Still locked right now: reload a save made just before the trigger — the autosave written at the lock usually contains the broken state too.
  4. If a fresh lock happens on 1.010, report it with the in-game button (added in 1.006) and name the trigger exactly (soldiers spawn / crypt).

How to tell it from other stuck states

The spawn traps come with no message and no quest requirement — the Keeper simply cannot move after the action resolves. That is different from a quest gate (the Quests tab shows what is missing) and from collision wedges where you can see the obstacle. The two lines above cover the no-message variety.

FAQ

FAQ

Common questions about this topic.

Is being trapped after soldiers spawn fixed?

Yes — the 1.010 changelog lists “Fixed being trapped after soldiers spawn.”

I built a crypt and cannot move — is that a bug?

It was a known softlock, and the 1.010 changelog lists it as fixed. On older builds, reload a save from before building.