Graveyard Keeper 2 Pier Stairs & Hatch Stuck Spots
Two named collision spots from Changelog 1.007 (28 September 2026): the pier stairs, and a hatch with a workbench placed on top of it.
The exact changelog lines
- “Fixed getting stuck on the pier stairs.”
- “Fixed getting stuck on a hatch when a workbench was placed on it.”
The same patch also cleaned up collisions in the first part of Town and fixed the Keeper wedged between workstations, chests and extensions when pushed by a moving zombie — that family now has its own page.
What to do
- If you are stuck on one of these two spots right now, update to the current build first — both entries say getting stuck, i.e. the collision itself was changed, so the next approach of the spot is the test.
- Still wedged: load a save from before approaching the spot; walk a different route to it, then confirm the behaviour on the updated build.
- Reproduces on 1.007 or newer: report it in-game (button added in 1.006) with the exact object — the changelogs show the developers fix these per spot.
Furniture built on top of traps
The hatch case is worth noting as a pattern: a workstation placed over another interactable can create a stuck state. 1.007 named only the workbench-on-hatch combination — there is no official statement about other furniture-on-furniture spots, so do not treat every built-over interactable as fixed.
FAQ
Common questions about this topic.
How do I get off the pier stairs in Graveyard Keeper 2?
The pier stairs stuck state was fixed in 1.007. Update, or load a save from before approaching the stairs.
Why am I stuck on a hatch?
In 1.007 the changelog fixed getting stuck on a hatch when a workbench was placed on it. Update and test the same spot on the current build.